It doesn't matter how much of the group's recent adventures the sidekick experienced the sidekick levels up because of a combination of the adventures it shared with the group and its own training. Whenever a group's average level goes up, the sidekick gains a level. But if a 10th level group invites a sidekick to join them, that sidekick starts at 10th level. For example, if a 1st level group starts with a sidekick, that sidekick is also 1st level. The starting level of a sidekick is the same as the average level of the group. If a sidekick class contains a choice, you may make the choice or let the players make it. When you create a sidekick, you choose the class it will have for the rest of its career: Expert, Spell-Caster, or Warrior, each of which is detailed below. And when estimating the difficulty of an upcoming encounter, count each sidekick as a character. There's no limit on the number of sidekicks in a group, but having more than one player character can noticeably slow down the game.
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